MARBLE
MADNESS 3D
25 COURSES · PURE MOMENTUM
Tilt to steer · double-tap to jumpTap B to toggle brake · wheel or F for force
Swipe in from right edge for menu
PAUSED
Tilt steers relative to the posture held at start. Double-tap the course to jump; tap B in the scoreboard to toggle the brake on/off. Wheel adjusts FORCE; tap/swipe F in the scoreboard if wheel events are unavailable. The R1 side button is reserved for system push-to-talk unless the embedded runtime explicitly forwards it. Follow the small translucent route trace and floor arrows: only painted platforms support the marble; dark space is a gap. Blue ↔ platforms move, purple ↕ elevators rise, and orange ! platforms warn red before collapsing. Raised elevator edges may need a jump or a lower phase. Reach the luminous goal. Falls cost a life and return to the latest checkpoint with a 4-second penalty. Bombs cost a life; red posts and purple rivals bounce you. Collect diamonds for time, shield, or boost. Swipe right to close this drawer.